Saturday, May 9, 2009

Freedom to Fight

The RPG's combat system is coming together, all you (0) readers out there.

I'm still sticking with zero graphics for the combat; it'll make everything a whole lot easier. I'm not going for pretty or user-friendly: I'm going for awesome and more awesome and you'll deal with it when the time comes.

By the way, there's no mouse control.

Anyway, back to the programming. Also the contest. I'll do this!

Monday, May 4, 2009

Graphics?

Hell no.

Honestly - I am done with graphics. They're incredibly limiting to deal with right off the bat. If I get something good up eventually? Fine. 'Til then I'm building this game out of text and some icons (icons are okay - as long as I don't need twenty BILLION different icons for any kind of generated awesomeness).

Thank :D [sic]

Friday, May 1, 2009

Progress is Slow

Yeah, that's right - progress is slow :3

It's okay, though. Today I made tetris in an hour and a half or so, and I didn't even test it. After five minutes of testing it was fully functional -- no score, and instead of losing it would crash, and there were a few none-too-important bugs which I ironed out while doing other things.

Anyway, we're working on things (kinda).